Counterfeit Combat Presents:
May 9, 2009 — Claybank, Saskatchewan
Current as of April 29. Please direct all questions to the Discussion Forum. It is your responsibility to read and understand them.
Ignorance is no excuse. It is assumed that you have read and understand ALL rules before playing.
Game organizers and Commanding Officers are NOT responsible for your safety. They have taken measures to maintain a safe environment while providing as realistic game play as possible but this in no way guarantees safety. You should understand that the only person responsible for any injury you may suffer is YOU! GOGGLES MUST BE WORN AT ALL TIMES. If you decide to rest or take a break your goggles must stay on while on the field. As long as you are on the game field your goggles are on if and only when you are in a goggles up safe zone may you remove your protection.
Being an honor sport, a sense of chivalry is present, and you should not only be concerned with your safety, but the safety of all other players in the game. Choose you actions accordingly. Additionally, there may be inherent danger in close range props, traps, vehicles etc. It is suggested that unless you have received proper instruction for a device, you should leave it alone.
Approved paintball masks, ballistic glasses and goggles only. Any questionable goggles are subject to inspection and testing by a field admin .
Additional protection such as Balaclavas, full face masks and teeth protectors are encouraged to be used by players to prevent further injury.
Players should not enter any marked off unsafe areas.
Lasers Class IIIb and Class IV are prohibited on the field, but lasers Class I, Class II and Class IIIA (under 5mW) are permitted. Players wishing to use laser devices on the field will have to prove the laser is of a permitted class and power. If the player can not prove the class and/or power of the laser device, it will not be allowed on the field, operational or not.
DO NOT intentionally shine lasers in the face or eyes of players.
Any knives over 4" or 10.16 cm (i.e. KA-BARs, bayonets, SEAL Pups, "Rambo Style" knives) are not to be carried on to the field at any time. Knives under 4", multi-tools, Swiss Army knives are allowed if properly stored. Rubber training knives are allowed and encouraged to be used on the field.
No restriction on Loadouts or Kit will be in place (Except Camo colors for teams) Bring as much or as little as you wish.
Only black BBs will be allowed on site. There will be a retailer on site selling Black BB Bastards - see forum
There will be NO climbing on any of the structures present on the field. This is to prevent injury both to yourself and others, and being a heritage site with older buildings we wish to prevent as much damage as possible. Anyone caught climbing on structures will be removed from the field.
Players will not move or alter any of the buildings or structures to suit there needs. Please do not pick up tables/benches/boards/etc to use as barricades/etc. Feel free to use whatever is in place best you can but do not be making changes. Anyone caught modifying the field will be removed from the field.
NO MIND ALTERING SUBSTANCES OF ANY KIND BEFORE, DURING OR AFTER the GAME WILL BE TOLERATED. This includes alcohol, drugs and any kind of performance enhancers.
ANYTHING brought on the field is subject to damage without compensation. Game organizers and field owners are not responsible for lost or stolen possessions. Anyone who does take anything that does not belong to them without permission will be dealt with to the full extent of the law. Any found items should be turned in to the game organizers.
The sport of airsoft is sustained by fundamental values that make the game work.
Players are expected to conduct themselves in a mature, responsible manner both on and off the field. As such organizers will not tolerate racist or extremist views on or off the field. Threats will not be tolerated either (some verbal angst during a game is expected, but there will be issues if it goes too far). Cheating will also be dealt with harshly.
All players are expected to treat each other, other members gear & equipment, club & landowners property with the utmost care & respect. Accidents happen, but deliberate acts will not be tolerated.
In game play, you are eliminated if you are hit anywhere on your body or gear by a BB. Call out "HIT!", raise your AEG and proceed directly to your designated area. Clearly indicate that you are out of the game and no longer a threat.
Weapon hits do not count. Thrown BB's do not count. Friendly fire hits are treated the same as enemy fire
When hit use a RED or ORANGE "Dead" rag to drape over your head to indicate you are dead. DEAD RAGS WILL BE MANDATORY AND YOU MUST PUT IT ON YOUR HEAD WHEN ELIMINATED!
If an ally has been hit and only you are aware, please inform them that they have been eliminated.
Police/Riot shields and similar types of portable barriers are not permitted.
The dead or injured may not speak regarding strategic/tactical details until respawned/revived. DEAD MEN TELL NO TALES.
There is no standing mercy rule, however if you do happen to gain the advantage over an enemy player, you may call out "Mercy!". The player may or may not accept it so please aim low or for there gear. The fundamental object of the Mercy Rule is to spare the target from unnecessary pain.
The CCP consists of a large orange plastic spike, 4 pylons and a large ammo box. To activate a CCP, place the pylons in a square approx 10' per side, put the spike into the ground in the middle, put the ammo box beside it -- you now have an active CCP.
A CCP acts as a re-spawn point.
Personnel who are in the CCP to respawn or reload may not defend the CCP.
NO shooting from inside the CCP. NO shooting at anyone in the CCP. After you have respawned and/or reloaded you MUST leave the CCP before you can fire.
The CCP can be moved at any time.
The CCP does not have to be defended.
CCPs may be overrun. If you can get into an enemy CCP, laugh and kick the spike over, take the four pylons that make up the CCP, stack and leave them in or on top of the large ammo box and leave. The CCP must now be respawned.
CCPs may only be respawned at a side's main base. Treat it just like a player.
Spawn Camping is prohibited. Anyone found spawn camping may be ejected from the game.
Just don't do it. At no time should there be a need to phsyically touch someone.
Blind firing is forbidden. You must be able to see what you are shooting at before pulling the trigger.
Cheating in any form will NOT be tolerated. Cheating can result in expulsion from the game and/or a ban from all future events. If you wish to report someone for cheating you can do one of two things:
Under no circumstances should you confront the player directly during a game. Notify an official and they will take the appropriate action.
Snipers are not to engage targets closer then 25 feet, and are suggested to bring and use handguns or backup weapons at a lower FPS. All weapons must be cronoed before being allowed on the field and all chronoed guns will be marked. When in Safe Zones, guns must be on safe with chambers clear of any BB's and with magazines out, pistols must remain holstered. Safe Zones will be defined at the event.
Saws are free to be used anywhere outdoors. They are NOT to be used in CQB, SAW gunners upon entering structures must use a pistol or backup weapon while clearing the structure. Once the structure is clear they are free to engage targets outside of the structure. Additionally, SAW's used must actually exist as SAW's in reality, (i.e. M249, RPK, MG36, SHRIKE, etc.). M4's, MP5,s AK47/74's with C-Mags, 5000 box mags, etc. are not allowed, though their use with hicaps is fine.
| BB Weight | Max FPS |
|---|---|
| .20g | 420 |
| .23g | 392 |
| .25g | 376 |
| .28g | 355 |
| .30g | 343 |
| .38g | 313 |
| .43g | 286 |
| 1.64 joules | |
| BB Weight | Max FPS |
|---|---|
| .20g | 475 |
| .23g | 443 |
| .25g | 425 |
| .28g | 402 |
| .30g | 388 |
| .38g | 354 |
| .43g | 324 |
| 2.10 joules | |
As there are elements of CQB battle players are limited to Semi auto fire only when entering a structure. If the player has a handgun or backup weapon that is rated at ~300FPS it is encouraged they use them. Players inside of structures may engage targets as they see fit.
No Player provided pyro/smoke is to be used for this game, anywhere.
Non pyrotechnic grenades such as the Airsoft Inovations Tornado grenade are fully allowed and encouraged.
Non-Pyro, Non-BB ejecting grenades, such as the Madbull Toy Foam Grenade or the RAAT Bastard Airsoft Saf-T-Nades, are also permitted. The thrower must yell out "FRAG OUT" before trowing to announce it to his/her target. "Victims" of these type of grenades can yell "Grenade" to indicate they are receiving the ordenance. Kill radius is 15 feet (5-6 paces) for non-BB ejecting grenades. Hard walls and barriers will count as sheiding from these grenades. Pallets and other "soft" barriers do not count as sheilds. Barriers can not be constructed or moved as per site rules, players must use whatever barriers exist in situ. Grenades thrown into the kilns will result in all occupants being eliminated. Non-BB expelling grenades will be considered detonated at point of impact, other than when thrown into the kilns. Madbull GSG-1 Stun grenades or any other CO2 grenade are not to be used indoors or inside the kilns due to the loud report (120dB) and possible hearing damage of other players.
There will be a number of vehicles in play for the game. Vehicles will be limited in speed. Players must stay at a minimum 20 feet from the front of the vehicle and 10 feet from the sides, unless the Scenario dictates otherwise. Avoid any contact with the vehicle. If you are not authorized to operate a vehicle DO NOT enter it.
Current as of April 29. Please direct all questions to the Discussion Forum. It is your responsibility to read and understand them.